Trailer Script & Shot List $29

A 60–90s trailer script that front-loads gameplay, with a shot-by-shot list you can capture in an afternoon.

  • ✓ Hook-first 75s script with timecodes
  • ✓ Shot list with capture notes
  • ✓ On-screen text lines
  • ✓ Music/beat sync cues
  • ✓ 15s cut for social

Example output — fictional game

Lanternfall

A cozy-dark roguelite where you're a lighthouse keeper defending a drowned coastal town from tide spirits, one stormy night at a time. (Roguelite / tower defense; Solo dev, fictional example.)

0:00–0:05 — Hook

SHOT 1: Close on the lantern igniting; beam sweeps right and vaporizes three spirits mid-wave. No logo yet. SFX: whoomph on beat 1.

0:05–0:20 — Core loop

SHOT 2–4: Build a sea wall (top-down), place harpoon turret, wave crashes into it. TEXT: 'Hold the harbor.'

0:20–0:45 — Escalation

SHOT 5–8: Bigger storm, boss spirit rises from the bay, villager rescue moment, upgrade screen flash (≤1s). TEXT: 'Every storm is different.'

0:45–1:15 — Close

SHOT 9: Dawn breaks, survivors cheer. LOGO. TEXT: 'Wishlist on Steam.' Hold 3s.

Lanternfall is not a real game. Your kit is written for your game from your brief.

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