Trailer Script & Shot List $29
A 60–90s trailer script that front-loads gameplay, with a shot-by-shot list you can capture in an afternoon.
- ✓ Hook-first 75s script with timecodes
- ✓ Shot list with capture notes
- ✓ On-screen text lines
- ✓ Music/beat sync cues
- ✓ 15s cut for social
Example output — fictional game
Lanternfall
A cozy-dark roguelite where you're a lighthouse keeper defending a drowned coastal town from tide spirits, one stormy night at a time. (Roguelite / tower defense; Solo dev, fictional example.)
0:00–0:05 — Hook
SHOT 1: Close on the lantern igniting; beam sweeps right and vaporizes three spirits mid-wave. No logo yet. SFX: whoomph on beat 1.
0:05–0:20 — Core loop
SHOT 2–4: Build a sea wall (top-down), place harpoon turret, wave crashes into it. TEXT: 'Hold the harbor.'
0:20–0:45 — Escalation
SHOT 5–8: Bigger storm, boss spirit rises from the bay, villager rescue moment, upgrade screen flash (≤1s). TEXT: 'Every storm is different.'
0:45–1:15 — Close
SHOT 9: Dawn breaks, survivors cheer. LOGO. TEXT: 'Wishlist on Steam.' Hold 3s.
Lanternfall is not a real game. Your kit is written for your game from your brief.